AT 104: Basic Design II
Semester: Spring 2012
Final Project :
(Re) collection of Objects: A Biographical-Toy
1. Recognition of a Problem: The purpose of this project is to apply design concepts and strategies researched along the course in the construction of a “biographical” toy.
2. Definition of a Problem: Create a three-dimensional abstract or representational toy/ game departing from the multiplicity of one or diverse found/collected/ recyclable objects.
Your Toy/ Game design will be based on:
A) Conceptually, in a biographical, self-referential narrative.
B ) Aesthetically and Structurally, in the application of serial planes, polyhedral units, or the combinations of this deconstruction, construction or reconstruction strategies researched in class based on recycling found object.
While designing the piece, consider the concepts of negative space, rhythm, pattern, mass and gravity, balance, unity, harmony, emphasis, as well as color and texture that the chosen objects/ materials offer.
The overall size will depend on each student’ project, based in the concept and materials used and the scale in relation to your own body/targeted age, interaction expected with the toy/game, etc.
This is to be reviewed with instructor along the process.
3. Research and Preparation:
· Take notes on the videos and artists slide shows presented in class.
· Research further on artists and designers working with found objects in toys, sculptures, animation models, etc.
· Take notes, sketches, photographs of the artists/ designers/ artworks that you find interesting/feel related to in conceptual and/or aesthetical terms.
· Collect further materials that you feel may be conceptually meaningful and structurally suitable in the construction of your piece.
· Artists videos reviewed in class as introduction for Final Project:
Vik Muñiz
Do-Ho-Suh
Pepon Osorio
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Suggested artists to review in youtube:
Romuald Hazoume
El Anatsui
Alexander Calder
Jean Tinguely
Vik Muñiz
Do-Ho-Suh
Pepon Osorio
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Suggested artists to review in youtube:
Romuald Hazoume
El Anatsui
Alexander Calder
Jean Tinguely
Sarah Sze
4. Analysis
· You should develop several sketches. Evaluate these sketches and synthesize your ideas.
· Based on your sketches and concepts, begin to explore your ideas three dimensionally now, based on the materials collected and applying 3D Design elements and principles.
5. Synthesis
Synthesize your sketch models into a final concept. Keep in mind that the design will continue to develop along construction.
6. Evaluation
Evaluate the final design based on the principles and elements of design studied. Make sure that your final design meets all of the project requirements, and most especially, aesthetically responds to your intended concept.
7. Presentation
· Be sure that the instructor has reviewed your final sketches and discussed the concept.
· Work neatly and accurately. Quality and craftsmanship is important to the overall design.
8. Implementation:
· Each student will give a brief oral presentation.
· Write a 1 page reaction paper (artist/ designer statement) focusing in the relationship between your concept, choice/ use of materials and process of work.
Take photos of your construction process from final objects to Final Piece: at least 5 steps documenting the narrative of your toy/game creation.
Take photos of your construction process from final objects to Final Piece: at least 5 steps documenting the narrative of your toy/game creation.
· Take photos of your final project from a variety of views.
· Include these images on reaction paper.
Deadlines
CRITIQUE will be held on May 2nd
PHOTO DOCUMENTATION AND REACTION PAPER WILL BE PRESENTED ON YOUR EXAM DATE:
Section 1: Thursday May 10th / 11:00 am – 1:00 pm
Section 2: Friday May 4th / 8:00 am – 10:00 am
Section 50: Monday May 7th/ 4:30 pm - 6:30 pm
CRITIQUE will be held on May 2nd
PHOTO DOCUMENTATION AND REACTION PAPER WILL BE PRESENTED ON YOUR EXAM DATE:
Section 1: Thursday May 10th / 11:00 am – 1:00 pm
Section 2: Friday May 4th / 8:00 am – 10:00 am
Section 50: Monday May 7th/ 4:30 pm - 6:30 pm
YOUR FINAL PROJECT will be evaluated based on:
Design:
· Concept
· Creativity
· Craftsmanship
· Application of Elements and Principles of Design
Preliminary Design
· Research
· Preliminary concepts - sketches
· Preliminary concepts - sketch models
Design Development
· Use of studio time
· Use of homework time
Oral Presentation
· Class presentation
Paper Requirements
· Photographs: Documentation of process and the final outcome.
· Reaction paper.
STUDENTS' WORKS